Vue3的patch原理
# 入口
首先,打开 Vue/vue-next 的源码。我们找到 packages 目录下的 vue 包,从中我们可以看到并没有我们在使用 3.0 时的 main.js 引用使用的 createApp 函数,我们会看到下面着两行
registerRuntimeCompiler(compileToFunction);
export { compileToFunction as compile };
export * from "@vue/runtime-dom";
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可以看到被 runtime-dom 包引用了,去看看:packages\runtime-dom\src\index.ts
export const render
...
export const createApp
...
export const createSSRApp
...
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可以看到这里又以很多形式如是否为 SSR 导出了入口。 再看更多一点
import {
createRenderer,
createHydrationRenderer,
warn,
RootRenderFunction,
CreateAppFunction,
Renderer,
HydrationRenderer,
App,
RootHydrateFunction
} from '@vue/runtime-core'
function ensureRenderer() {
return renderer || (renderer = createRenderer(rendererOptions))
}
export const render = ((...args) => {
ensureRenderer().render(...args)
}) as RootRenderFunction<Element>
export const createApp = ((...args) => {
const app = ensureRenderer().createApp(...args)
if (__DEV__) {
injectNativeTagCheck(app)
}
const { mount } = app
app.mount = (containerOrSelector: Element | string): any => {
const container = normalizeContainer(containerOrSelector)
if (!container) return
const component = app._component
if (!isFunction(component) && !component.render && !component.template) {
component.template = container.innerHTML
}
// clear content before mounting
container.innerHTML = ''
const proxy = mount(container)
container.removeAttribute('v-cloak')
return proxy
}
return app
}) as CreateAppFunction<Element>
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可以看到调用了 createRenderer 函数并传入了响应的 api 参数,这些 api 为 dom 操作的 api,之后再调用 createApp 函数创建应用。 找到它 packages\runtime-core\src\renderer.ts: 我们可以看到它定义要接收很多操作的方法,我们也可以通过修改这些方法来达成我们想要的效果。我们来看看这些参数都在哪里,从而可以对这些参数做修改来影响到 vue3 的搭建 packages\runtime-dom\src\nodeOps.ts:
import { RendererOptions } from '@vue/runtime-core'
export const svgNS = 'http://www.w3.org/2000/svg'
const doc = (typeof document !== 'undefined' ? document : null) as Document
let tempContainer: HTMLElement
let tempSVGContainer: SVGElement
export const nodeOps: Omit<RendererOptions<Node, Element>, 'patchProp'> = {
insert: (child, parent, anchor) => {
parent.insertBefore(child, anchor || null)
},
remove: child => {
const parent = child.parentNode
if (parent) {
parent.removeChild(child)
}
},
createElement: (tag, isSVG, is): Element =>
isSVG
? doc.createElementNS(svgNS, tag)
: doc.createElement(tag, is ? { is } : undefined),
createText: text => doc.createTextNode(text),
createComment: text => doc.createComment(text),
setText: (node, text) => {
node.nodeValue = text
},
setElementText: (el, text) => {
el.textContent = text
},
parentNode: node => node.parentNode as Element | null,
nextSibling: node => node.nextSibling,
querySelector: selector => doc.querySelector(selector),
setScopeId(el, id) {
el.setAttribute(id, '')
},
cloneNode(el) {
return el.cloneNode(true)
},
// __UNSAFE__
// Reason: innerHTML.
// Static content here can only come from compiled templates.
// As long as the user only uses trusted templates, this is safe.
insertStaticContent(content, parent, anchor, isSVG) {
const temp = isSVG
? tempSVGContainer ||
(tempSVGContainer = doc.createElementNS(svgNS, 'svg'))
: tempContainer || (tempContainer = doc.createElement('div'))
temp.innerHTML = content
const first = temp.firstChild as Element
let node: Element | null = first
let last: Element = node
while (node) {
last = node
nodeOps.insert(node, parent, anchor)
node = temp.firstChild as Element
}
return [first, last]
}
}
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那么看一下大概就知道它在做什么了。我们直接再去找 patch 吧
# patch
packages\runtime-core\src\renderer.ts 文件里 2000 多行都在为 patch 做服务。对 n1、n2 节点进行比对,逐一地看看:
- 定义了 ShapeFlags 枚举来定义需要 patch 的不同情况: ShapeFlags.js
定义了类型:函数、元素、text、slot等等
export const enum ShapeFlags {
ELEMENT = 1,
FUNCTIONAL_COMPONENT = 1 << 1,
STATEFUL_COMPONENT = 1 << 2,
TEXT_CHILDREN = 1 << 3,
ARRAY_CHILDREN = 1 << 4,
SLOTS_CHILDREN = 1 << 5,
TELEPORT = 1 << 6,
SUSPENSE = 1 << 7,
COMPONENT_SHOULD_KEEP_ALIVE = 1 << 8,
COMPONENT_KEPT_ALIVE = 1 << 9,
COMPONENT = ShapeFlags.STATEFUL_COMPONENT | ShapeFlags.FUNCTIONAL_COMPONENT
}
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### patch:根据判断类型执行不同的 patch 方法
const patch: PatchFn = (
n1,
n2,
container,
anchor = null,
parentComponent = null,
parentSuspense = null,
isSVG = false,
optimized = false
) => {
// patching & not same type, unmount old tree
if (n1 && !isSameVNodeType(n1, n2)) {
anchor = getNextHostNode(n1)
unmount(n1, parentComponent, parentSuspense, true)
n1 = null
}
if (n2.patchFlag === PatchFlags.BAIL) {
optimized = false
n2.dynamicChildren = null
}
const { type, ref, shapeFlag } = n2
switch (type) {
case Text:
processText(n1, n2, container, anchor)
break
case Comment:
processCommentNode(n1, n2, container, anchor)
break
case Static:
if (n1 == null) {
mountStaticNode(n2, container, anchor, isSVG)
} else if (__DEV__) {
patchStaticNode(n1, n2, container, isSVG)
}
break
case Fragment:
processFragment(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized
)
break
default:
if (shapeFlag & ShapeFlags.ELEMENT) {
processElement(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized
)
} else if (shapeFlag & ShapeFlags.COMPONENT) {
processComponent(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized
)
} else if (shapeFlag & ShapeFlags.TELEPORT) {
;(type as typeof TeleportImpl).process(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized,
internals
)
} else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) {
;(type as typeof SuspenseImpl).process(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized,
internals
)
} else if (__DEV__) {
warn('Invalid VNode type:', type, `(${typeof type})`)
}
}
// set ref
if (ref != null && parentComponent) {
setRef(ref, n1 && n1.ref, parentComponent, n2)
}
}
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# processElement
default 默认走的函数
const processElement = (
n1: VNode | null,
n2: VNode,
container: RendererElement,
anchor: RendererNode | null,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
isSVG: boolean,
optimized: boolean
) => {
isSVG = isSVG || (n2.type as string) === 'svg'
n1没有时,就是初次渲染
if (n1 == null) {
mountElement(
n2,
container,
anchor,
parentComponent,
parentSuspense,
isSVG,
optimized
)
如果有 就做两个元素的比较
} else {
patchElement(n1, n2, parentComponent, parentSuspense, isSVG, optimized)
}
}
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# patchElement
const patchElement = (
n1: VNode,
n2: VNode,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
isSVG: boolean,
optimized: boolean
) => {
const el = (n2.el = n1.el!)
let { patchFlag, dynamicChildren, dirs } = n2
// #1426 take the old vnode's patch flag into account since user may clone a
// compiler-generated vnode, which de-opts to FULL_PROPS
patchFlag |= n1.patchFlag & PatchFlags.FULL_PROPS
const oldProps = n1.props || EMPTY_OBJ
const newProps = n2.props || EMPTY_OBJ
let vnodeHook: VNodeHook | undefined | null
...
if (patchFlag > 0) { // 说明元素有变化,开始根据类型进行比对
// the presence of a patchFlag means this element's render code was
// generated by the compiler and can take the fast path.
// in this path old node and new node are guaranteed to have the same shape
// (i.e. at the exact same position in the source template)
if (patchFlag & PatchFlags.FULL_PROPS) {
// element props contain dynamic keys, full diff needed
patchProps(
el,
n2,
oldProps,
newProps,
parentComponent,
parentSuspense,
isSVG
)
} else {
// class
// this flag is matched when the element has dynamic class bindings.
if (patchFlag & PatchFlags.CLASS) {
if (oldProps.class !== newProps.class) {
hostPatchProp(el, 'class', null, newProps.class, isSVG)
}
}
// style
// this flag is matched when the element has dynamic style bindings
if (patchFlag & PatchFlags.STYLE) {
hostPatchProp(el, 'style', oldProps.style, newProps.style, isSVG)
}
if (patchFlag & PatchFlags.PROPS) {
// if the flag is present then dynamicProps must be non-null
const propsToUpdate = n2.dynamicProps!
for (let i = 0; i < propsToUpdate.length; i++) {
const key = propsToUpdate[i]
const prev = oldProps[key]
const next = newProps[key]
if (
next !== prev ||
(hostForcePatchProp && hostForcePatchProp(el, key))
) {
hostPatchProp(
el,
key,
prev,
next,
isSVG,
n1.children as VNode[],
parentComponent,
parentSuspense,
unmountChildren
)
}
}
}
}
// text
// This flag is matched when the element has only dynamic text children.
if (patchFlag & PatchFlags.TEXT) {
if (n1.children !== n2.children) {
hostSetElementText(el, n2.children as string)
}
}
} else if (!optimized && dynamicChildren == null) {
// unoptimized, full diff
patchProps(
el,
n2,
oldProps,
newProps,
parentComponent,
parentSuspense,
isSVG
)
}
const areChildrenSVG = isSVG && n2.type !== 'foreignObject'
if (dynamicChildren) {
patchBlockChildren(
n1.dynamicChildren!,
dynamicChildren,
el,
parentComponent,
parentSuspense,
areChildrenSVG
)
if (__DEV__ && parentComponent && parentComponent.type.__hmrId) {
traverseStaticChildren(n1, n2)
}
} else if (!optimized) {
// full diff 全量diff,开始比较孩子节点
patchChildren(
n1,
n2,
el,
null,
parentComponent,
parentSuspense,
areChildrenSVG
)
}
if ((vnodeHook = newProps.onVnodeUpdated) || dirs) {
queuePostRenderEffect(() => {
vnodeHook && invokeVNodeHook(vnodeHook, parentComponent, n2, n1)
dirs && invokeDirectiveHook(n2, n1, parentComponent, 'updated')
}, parentSuspense)
}
}
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大概能够看到 vue3.0 是根据每一个改变的类型做相应的比对,当都没有匹配上时,继续进行对孩子节点的比对 patchChildren
# patchChildren
编辑 (opens new window)
上次更新: 2023/03/22, 15:28:00